MELONIO, Alessandra
 Distribuzione geografica
Continente #
AS - Asia 3.168
NA - Nord America 2.903
EU - Europa 849
SA - Sud America 361
AF - Africa 79
Continente sconosciuto - Info sul continente non disponibili 76
OC - Oceania 16
Totale 7.452
Nazione #
US - Stati Uniti d'America 2.815
SG - Singapore 1.095
VN - Vietnam 732
CN - Cina 458
BR - Brasile 291
IT - Italia 262
HK - Hong Kong 238
JP - Giappone 158
KR - Corea 151
IN - India 129
IE - Irlanda 100
DE - Germania 98
FR - Francia 78
GB - Regno Unito 68
SE - Svezia 52
CA - Canada 44
BD - Bangladesh 37
AT - Austria 31
RU - Federazione Russa 30
PH - Filippine 28
BJ - Benin 27
AR - Argentina 23
FI - Finlandia 23
ID - Indonesia 22
PL - Polonia 21
ZA - Sudafrica 20
TR - Turchia 19
IQ - Iraq 18
MX - Messico 18
EC - Ecuador 16
ES - Italia 16
NL - Olanda 16
TH - Thailandia 16
AU - Australia 15
CO - Colombia 12
GR - Grecia 9
PK - Pakistan 9
CL - Cile 8
CH - Svizzera 7
JM - Giamaica 7
SA - Arabia Saudita 7
LV - Lettonia 6
MA - Marocco 6
UA - Ucraina 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
JO - Giordania 5
MY - Malesia 5
NO - Norvegia 5
SI - Slovenia 5
BH - Bahrain 4
CR - Costa Rica 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
KE - Kenya 4
LT - Lituania 4
SV - El Salvador 4
TW - Taiwan 4
UZ - Uzbekistan 4
ET - Etiopia 3
HN - Honduras 3
IL - Israele 3
KG - Kirghizistan 3
KZ - Kazakistan 3
MN - Mongolia 3
NP - Nepal 3
OM - Oman 3
PE - Perù 3
AL - Albania 2
AO - Angola 2
BE - Belgio 2
LB - Libano 2
MD - Moldavia 2
PS - Palestinian Territory 2
SN - Senegal 2
TN - Tunisia 2
AW - Aruba 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
BZ - Belize 1
GA - Gabon 1
HU - Ungheria 1
LU - Lussemburgo 1
MR - Mauritania 1
NG - Nigeria 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PR - Porto Rico 1
PT - Portogallo 1
PY - Paraguay 1
QA - Qatar 1
RO - Romania 1
SO - Somalia 1
UY - Uruguay 1
Totale 7.376
Città #
Ashburn 769
Singapore 472
Council Bluffs 418
San Jose 340
Hong Kong 223
Ho Chi Minh City 190
Hanoi 175
Chandler 161
Hefei 157
Dallas 134
Seoul 134
Tokyo 101
Dublin 100
Bengaluru 92
Boardman 63
Lauterbourg 63
Venice 62
Los Angeles 61
Beijing 57
The Dalles 47
New York 45
Da Nang 36
Santa Clara 34
Mülheim 31
São Paulo 31
Frankfurt am Main 29
Milan 28
Vienna 28
Cotonou 27
Haiphong 26
Columbus 25
Chicago 22
Buffalo 21
Warsaw 21
Des Moines 18
Phoenix 18
London 17
Rome 16
Guangzhou 14
Montreal 14
Redondo Beach 14
Brisbane 13
Johannesburg 13
Rio de Janeiro 12
Seattle 12
Turku 12
Biên Hòa 11
Istanbul 11
Orem 11
Shanghai 11
Bolzano 10
Houston 10
Hải Dương 10
Munich 10
Pune 10
Toronto 10
Atlanta 9
Belo Horizonte 9
Brooklyn 9
Nha Trang 9
Poplar 9
Bangkok 8
Can Tho 8
Guayaquil 8
Helsinki 8
Mexico City 8
Pescara 8
Điện Bàn 8
Boston 7
Brasília 7
Denver 7
Desio 7
Dhaka 7
Florence 7
Jakarta 7
Manchester 7
Stockholm 7
Verona 7
Washington 7
Amsterdam 6
Moscow 6
Quận Ba 6
Remagen 6
Riga 6
Shenzhen 6
Amman 5
Baghdad 5
Gangseo-gu 5
Kilburn 5
Memphis 5
Niterói 5
Nuremberg 5
Porto Alegre 5
Queens 5
Quezon City 5
Sacramento 5
San Antonio 5
San Francisco 5
Santiago 5
Turin 5
Totale 4.789
Nome #
The evolution of a toolkit for smart-thing design with children through action research 219
Design for social digital well-being with young generations: Engage them and make them reflect 217
Design and Computational Thinking with IoTgo: What Teachers Think 159
Interactive nature: designing smart devices for nature exploration by children 158
Children's emotions and quality of products in participatory game design 153
CHItaly 2021: Frontiers of human-computer interaction 149
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 145
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 144
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 142
Designing the internet of tangible things for outdoors environments with university students 141
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 136
Turn taking with turn-talk in group: Actions and reflections with children and teachers 129
A board game and a workshop for co-creating smart nature ecosystems 128
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 126
A rapid-prototyping toolkit for people with intellectual disabilities 125
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 124
Engaging pre-teens in ideating and programming smart objects through play 118
Design of IoT tangibles for primary schools: A case study 115
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 114
Research on Making Nature Smart with Children 112
A toolkit and lessons for designing smart things with children for outdoor environments 111
Orienting auditory attention through vision: The impact of monaural listening 111
A three-year long journey across the fields of participatory game design 110
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 107
Physical or on the cloud: Play with IoTgo and design smart things 106
Evolving tangibles for children's social learning through conversations: Beyond turntalk 103
Preface 102
"there is no rose without a thorn": An assessment of a game design experience for children 102
SNAP 2: The evolution of a board game for smart nature environments 102
Emotions and inclusion in co-design at school: Let’s measure them! 100
The Design of a Smart Tray with Its Canteen Users: A Formative Study 98
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 96
Gamified co-design with cooperative learning at school 95
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 94
It takes two, baby: Style and tangibles for recommending and interacting with videos 94
Investigating class conversations with classtalk 94
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play 90
Gamified children universities: An exploratory study 89
The learners' user classes in the TERENCE adaptive learning system 89
Gamified probes for cooperative learning: a case study 89
How to design games for deaf children: Evidence-based guidelines 88
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 88
How to enable young teens to design responsibly 88
From game design with children to game development with university students 88
Designing games for deaf children: First guidelines 87
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 87
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 86
Towards Making Children Independent in Design 86
Human-Centred Engineering with Micro-electronics for Pre-teens 86
Play and learn about your learners to early form your TEL design 85
Guidelines for participatory design of digital games in primary school 84
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 84
Towards tangible gamified co-design at school: Two studies in primary schools 83
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 83
Gamify Your Field Studies for Learning about Your Learners 82
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing 82
Game-based co-design of games for learning with children and teachers: Research goals and a study 80
Towards ICT support for elderly displaced people: Looking for natural gestures 77
Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners 75
Engaging “New users” into design activities: The TERENCE experience with children 75
PALX: Player and learner experience design: Can we design for both? 74
Many children and short project timing: How TERENCE harmonized these conflicting requirements 73
Visual representations of narratives for poor comprehenders 72
Storytelling and Phygital Artefacts for Preschools: The Case Study of the Hat Atelier 70
The User Classes Building Process in a TEL Project 70
Phygital Artefacts and People with Intellectual Disability: a Case Study 70
Gamified Co-design with cooperative learning 70
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 70
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations 67
The 1st release of the Terence learner GUI: The user-based usability evaluation 66
Game design journeys in primary schools: How to 64
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators 53
Smart-Thing Design for Future Citizens: Three Toolkits Under Comparison 45
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children 40
Comparing Robots and Non-robot Phygital Artefacts in Children’s Storytelling via a Systematic Review 22
Collaborative Design through Play for Children with ADHD and Peers: an Exploratory Study 10
null 6
Totale 7.452
Categoria #
all - tutte 30.304
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 30.304


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/20251.033 17 18 70 25 11 84 184 87 119 153 100 165
2025/20265.276 234 329 415 450 620 403 567 233 743 539 303 440
2026/2027212 156 56 0 0 0 0 0 0 0 0 0 0
Totale 7.452