MELONIO, Alessandra
 Distribuzione geografica
Continente #
NA - Nord America 3.432
AS - Asia 3.193
EU - Europa 955
SA - Sud America 369
AF - Africa 79
Continente sconosciuto - Info sul continente non disponibili 76
OC - Oceania 16
Totale 8.120
Nazione #
US - Stati Uniti d'America 3.331
SG - Singapore 1.106
VN - Vietnam 733
CN - Cina 462
IT - Italia 354
BR - Brasile 294
HK - Hong Kong 240
JP - Giappone 160
KR - Corea 152
IN - India 130
IE - Irlanda 100
DE - Germania 98
FR - Francia 78
GB - Regno Unito 77
SE - Svezia 52
CA - Canada 45
BD - Bangladesh 38
AT - Austria 31
RU - Federazione Russa 30
PH - Filippine 28
BJ - Benin 27
AR - Argentina 23
FI - Finlandia 23
ID - Indonesia 22
PL - Polonia 21
TR - Turchia 20
ZA - Sudafrica 20
MX - Messico 19
EC - Ecuador 18
IQ - Iraq 18
TH - Thailandia 17
ES - Italia 16
NL - Olanda 16
AU - Australia 15
CO - Colombia 15
GR - Grecia 9
JM - Giamaica 9
PK - Pakistan 9
CL - Cile 8
CR - Costa Rica 8
CH - Svizzera 7
SA - Arabia Saudita 7
LV - Lettonia 6
MA - Marocco 6
UA - Ucraina 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
EE - Estonia 5
EG - Egitto 5
JO - Giordania 5
MY - Malesia 5
NO - Norvegia 5
SI - Slovenia 5
SV - El Salvador 5
BH - Bahrain 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
HN - Honduras 4
KE - Kenya 4
LT - Lituania 4
TW - Taiwan 4
UZ - Uzbekistan 4
ET - Etiopia 3
IL - Israele 3
KG - Kirghizistan 3
KZ - Kazakistan 3
MN - Mongolia 3
NP - Nepal 3
OM - Oman 3
PE - Perù 3
AL - Albania 2
AO - Angola 2
BE - Belgio 2
LB - Libano 2
MD - Moldavia 2
NI - Nicaragua 2
PR - Porto Rico 2
PS - Palestinian Territory 2
SN - Senegal 2
TN - Tunisia 2
AW - Aruba 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
BZ - Belize 1
GA - Gabon 1
GT - Guatemala 1
HU - Ungheria 1
LU - Lussemburgo 1
MR - Mauritania 1
NG - Nigeria 1
NZ - Nuova Zelanda 1
PT - Portogallo 1
PY - Paraguay 1
QA - Qatar 1
RO - Romania 1
SO - Somalia 1
UY - Uruguay 1
Totale 8.044
Città #
Ashburn 834
Singapore 473
Council Bluffs 470
San Jose 350
Hong Kong 225
Ho Chi Minh City 190
Hanoi 176
Chandler 162
Hefei 157
Dallas 139
Seoul 135
Tokyo 103
Dublin 100
Bengaluru 92
Staranzano 75
Los Angeles 67
Boardman 63
Lauterbourg 63
Venice 62
Beijing 57
The Dalles 47
New York 45
Santa Clara 39
Da Nang 36
Phoenix 34
Mülheim 31
São Paulo 31
Frankfurt am Main 29
Milan 28
Vienna 28
Cotonou 27
Haiphong 26
Chicago 25
Columbus 25
Buffalo 21
Warsaw 21
Des Moines 18
London 17
Rome 17
Guangzhou 14
Montreal 14
Redondo Beach 14
Atlanta 13
Brisbane 13
Johannesburg 13
Bolzano 12
Istanbul 12
Rio de Janeiro 12
Seattle 12
Turku 12
Biên Hòa 11
Orem 11
Shanghai 11
Brasília 10
Houston 10
Hải Dương 10
Munich 10
Pune 10
Toronto 10
Belo Horizonte 9
Brooklyn 9
Guayaquil 9
Mexico City 9
Nha Trang 9
Poplar 9
Trento 9
Bangkok 8
Can Tho 8
Helsinki 8
Pescara 8
San Francisco 8
Điện Bàn 8
Boston 7
Denver 7
Desio 7
Dhaka 7
Florence 7
Jakarta 7
Manchester 7
Queens 7
Stockholm 7
Verona 7
Washington 7
Amsterdam 6
Kingston 6
Memphis 6
Miami 6
Moscow 6
Quận Ba 6
Remagen 6
Riga 6
San Antonio 6
San José 6
Shenzhen 6
Amman 5
Baghdad 5
Gangseo-gu 5
Kilburn 5
Niterói 5
Nuremberg 5
Totale 5.056
Nome #
Design for social digital well-being with young generations: Engage them and make them reflect 227
The evolution of a toolkit for smart-thing design with children through action research 226
Design and Computational Thinking with IoTgo: What Teachers Think 171
Interactive nature: designing smart devices for nature exploration by children 170
Children's emotions and quality of products in participatory game design 164
CHItaly 2021: Frontiers of human-computer interaction 159
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 155
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 154
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 154
Designing the internet of tangible things for outdoors environments with university students 148
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 142
A rapid-prototyping toolkit for people with intellectual disabilities 136
Turn taking with turn-talk in group: Actions and reflections with children and teachers 135
A board game and a workshop for co-creating smart nature ecosystems 135
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 134
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 132
Design of IoT tangibles for primary schools: A case study 130
Orienting auditory attention through vision: The impact of monaural listening 126
Engaging pre-teens in ideating and programming smart objects through play 125
A toolkit and lessons for designing smart things with children for outdoor environments 120
Research on Making Nature Smart with Children 118
A three-year long journey across the fields of participatory game design 117
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 117
Physical or on the cloud: Play with IoTgo and design smart things 116
The Design of a Smart Tray with Its Canteen Users: A Formative Study 113
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 113
Evolving tangibles for children's social learning through conversations: Beyond turntalk 111
SNAP 2: The evolution of a board game for smart nature environments 110
It takes two, baby: Style and tangibles for recommending and interacting with videos 110
Preface 109
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 109
"there is no rose without a thorn": An assessment of a game design experience for children 107
Emotions and inclusion in co-design at school: Let’s measure them! 106
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 103
Gamified co-design with cooperative learning at school 102
Investigating class conversations with classtalk 102
Designing games for deaf children: First guidelines 99
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play 99
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 99
Gamified children universities: An exploratory study 98
The learners' user classes in the TERENCE adaptive learning system 98
From game design with children to game development with university students 98
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 97
Game-based co-design of games for learning with children and teachers: Research goals and a study 97
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 96
Gamified probes for cooperative learning: a case study 96
How to design games for deaf children: Evidence-based guidelines 95
How to enable young teens to design responsibly 95
Guidelines for participatory design of digital games in primary school 94
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 94
Play and learn about your learners to early form your TEL design 93
Human-Centred Engineering with Micro-electronics for Pre-teens 92
Towards Making Children Independent in Design 91
Towards tangible gamified co-design at school: Two studies in primary schools 91
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 90
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing 89
Gamify Your Field Studies for Learning about Your Learners 88
Towards ICT support for elderly displaced people: Looking for natural gestures 88
Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners 85
Engaging “New users” into design activities: The TERENCE experience with children 85
Storytelling and Phygital Artefacts for Preschools: The Case Study of the Hat Atelier 83
PALX: Player and learner experience design: Can we design for both? 81
Many children and short project timing: How TERENCE harmonized these conflicting requirements 80
Visual representations of narratives for poor comprehenders 79
Phygital Artefacts and People with Intellectual Disability: a Case Study 78
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 78
Gamified Co-design with cooperative learning 77
The User Classes Building Process in a TEL Project 76
Game design journeys in primary schools: How to 75
The 1st release of the Terence learner GUI: The user-based usability evaluation 72
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations 71
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators 63
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children 48
Smart-Thing Design for Future Citizens: Three Toolkits Under Comparison 48
Comparing Robots and Non-robot Phygital Artefacts in Children’s Storytelling via a Systematic Review 30
Collaborative Design through Play for Children with ADHD and Peers: an Exploratory Study 22
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Totale 8.120
Categoria #
all - tutte 32.290
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 32.290


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/20251.033 17 18 70 25 11 84 184 87 119 153 100 165
2025/20265.276 234 329 415 450 620 403 567 233 743 539 303 440
2026/2027880 156 203 508 13 0 0 0 0 0 0 0 0
Totale 8.120