MELONIO, Alessandra
 Distribuzione geografica
Continente #
NA - Nord America 380
EU - Europa 312
AS - Asia 131
OC - Oceania 2
SA - Sud America 2
AF - Africa 1
Totale 828
Nazione #
US - Stati Uniti d'America 380
IE - Irlanda 99
IT - Italia 48
HK - Hong Kong 46
SE - Svezia 41
DE - Germania 37
GB - Regno Unito 31
SG - Singapore 25
AT - Austria 24
TR - Turchia 14
IN - India 11
CN - Cina 10
ID - Indonesia 10
ES - Italia 9
FI - Finlandia 8
JP - Giappone 6
SI - Slovenia 5
NL - Olanda 4
NO - Norvegia 4
BR - Brasile 2
KR - Corea 2
AU - Australia 1
BD - Bangladesh 1
BJ - Benin 1
LB - Libano 1
LU - Lussemburgo 1
NZ - Nuova Zelanda 1
PK - Pakistan 1
PL - Polonia 1
QA - Qatar 1
SA - Arabia Saudita 1
TW - Taiwan 1
VN - Vietnam 1
Totale 828
Città #
Chandler 161
Dublin 99
Hong Kong 44
Ashburn 38
Mülheim 31
Vienna 24
New York 18
Istanbul 11
London 10
Milan 10
Pune 10
Venice 10
Seattle 9
Beijing 8
Tokyo 6
Helsinki 5
Kilburn 5
Los Angeles 5
Mozzecane 4
Trondheim 4
Washington 4
Edinburgh 3
Hyattsville 3
Lappeenranta 3
Madrid 3
Magnesia ad Sipylum 3
Sant'Egidio alla Vibrata 3
Tomang 3
Torrelavega 3
Yogyakarta 3
Acton 2
Atlanta 2
Bandar Lampung 2
Bergheim 2
Berwick-Upon-Tweed 2
Eching 2
Eindhoven 2
Florence 2
Goito 2
Huskvarna 2
Letchworth Garden City 2
Medan 2
Niterói 2
Noale 2
Santa Cruz de Bezana 2
Teramo 2
Trento 2
Turin 2
Altamura 1
Auckland 1
Barcelona 1
Bellante 1
Birmingham 1
Boardman 1
Bolzano 1
Boston 1
Brisbane 1
Caldaro sulla Strada del Vino 1
Chiswick 1
Cotonou 1
Doha 1
Galesburg 1
Icheon-si 1
Islamabad 1
Jeddah 1
Luxembourg 1
Lübeck 1
Mesagne 1
Mezzocorona 1
Naaldwijk 1
New Bedfont 1
Nuremberg 1
Pescara 1
Poplar 1
Princeton 1
Roermond 1
Rome 1
Sacramento 1
San Diego 1
San Giovanni Lupatoto 1
Singapore 1
Soedra Sandby 1
Taipei 1
Wandsworth 1
Warsaw 1
Westland 1
Totale 617
Nome #
The evolution of a toolkit for smart-thing design with children through action research 62
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 50
Design for social digital well-being with young generations: Engage them and make them reflect 43
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 39
CHItaly 2021: Frontiers of human-computer interaction 35
Orienting auditory attention through vision: The impact of monaural listening 34
Research on Making Nature Smart with Children 33
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 33
Children's emotions and quality of products in participatory game design 32
Engaging pre-teens in ideating and programming smart objects through play 32
A board game and a workshop for co-creating smart nature ecosystems 30
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 30
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 30
Turn taking with turn-talk in group: Actions and reflections with children and teachers 29
Interactive nature: designing smart devices for nature exploration by children 28
Design and Computational Thinking with IoTgo: What Teachers Think 27
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 27
Gamified co-design with cooperative learning at school 27
From game design with children to game development with university students 26
Physical or on the cloud: Play with IoTgo and design smart things 22
Designing the internet of tangible things for outdoors environments with university students 20
Gamified probes for cooperative learning: a case study 20
SNAP 2: The evolution of a board game for smart nature environments 19
Preface 18
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 16
Towards ICT support for elderly displaced people: Looking for natural gestures 15
A toolkit and lessons for designing smart things with children for outdoor environments 11
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 11
Towards Making Children Independent in Design 10
How to enable young teens to design responsibly 10
Gamified children universities: An exploratory study 9
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 8
null 5
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 4
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 4
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 3
Totale 852
Categoria #
all - tutte 8.591
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.591


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024333 17 25 31 10 61 57 24 44 51 10 3 0
Totale 852