MELONIO, Alessandra
 Distribuzione geografica
Continente #
AS - Asia 1.821
NA - Nord America 1.197
EU - Europa 642
SA - Sud America 319
AF - Africa 56
OC - Oceania 15
Totale 4.050
Nazione #
US - Stati Uniti d'America 1.159
SG - Singapore 816
CN - Cina 354
BR - Brasile 271
HK - Hong Kong 220
IT - Italia 181
IN - India 112
IE - Irlanda 99
DE - Germania 86
VN - Vietnam 73
JP - Giappone 70
KR - Corea 69
GB - Regno Unito 62
SE - Svezia 47
AT - Austria 30
BJ - Benin 27
RU - Federazione Russa 27
FI - Finlandia 22
CA - Canada 21
ID - Indonesia 20
PL - Polonia 20
TR - Turchia 18
AR - Argentina 17
BD - Bangladesh 17
ZA - Sudafrica 15
AU - Australia 14
ES - Italia 14
NL - Olanda 13
EC - Ecuador 12
MX - Messico 12
FR - Francia 10
IQ - Iraq 9
CO - Colombia 8
CH - Svizzera 6
LV - Lettonia 6
UA - Ucraina 6
CL - Cile 5
PH - Filippine 5
PK - Pakistan 5
SA - Arabia Saudita 5
SI - Slovenia 5
AE - Emirati Arabi Uniti 4
EG - Egitto 4
MA - Marocco 4
NO - Norvegia 4
BH - Bahrain 3
IL - Israele 3
KG - Kirghizistan 3
PE - Perù 3
UZ - Uzbekistan 3
DO - Repubblica Dominicana 2
DZ - Algeria 2
KE - Kenya 2
MY - Malesia 2
TH - Thailandia 2
VE - Venezuela 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BE - Belgio 1
BZ - Belize 1
JO - Giordania 1
KZ - Kazakistan 1
LB - Libano 1
LT - Lituania 1
LU - Lussemburgo 1
MN - Mongolia 1
NI - Nicaragua 1
NP - Nepal 1
NZ - Nuova Zelanda 1
OM - Oman 1
QA - Qatar 1
SN - Senegal 1
SV - El Salvador 1
TW - Taiwan 1
UY - Uruguay 1
Totale 4.050
Città #
Singapore 380
Ashburn 238
Hong Kong 213
Chandler 161
Hefei 157
Dallas 127
Dublin 99
Bengaluru 91
Council Bluffs 63
Venice 60
Seoul 57
Los Angeles 51
Beijing 47
Boardman 39
New York 38
Mülheim 31
Cotonou 27
Ho Chi Minh City 27
Vienna 27
São Paulo 26
Milan 24
The Dalles 24
Tokyo 23
Frankfurt am Main 21
Warsaw 19
Buffalo 17
Chicago 16
Santa Clara 16
London 15
Redondo Beach 14
Brisbane 13
Guangzhou 12
Hanoi 12
Rio de Janeiro 12
Turku 12
Des Moines 11
Istanbul 11
Montreal 11
Seattle 11
Johannesburg 10
Munich 10
Pune 10
Belo Horizonte 9
Poplar 9
Orem 8
Atlanta 7
Bolzano 7
Boston 7
Brasília 7
Denver 7
Helsinki 7
Jakarta 7
Rome 7
Da Nang 6
Florence 6
Mexico City 6
Moscow 6
Remagen 6
Riga 6
Stockholm 6
Amsterdam 5
Desio 5
Dhaka 5
Guayaquil 5
Houston 5
Kilburn 5
Manchester 5
Niterói 5
Pescara 5
Phoenix 5
Porto Alegre 5
Shenzhen 5
Verona 5
Ankara 4
Cape Town 4
Caxias do Sul 4
Curitiba 4
Gangseo-gu 4
Haiphong 4
Lugano 4
Mozzecane 4
Nuremberg 4
Raleigh 4
San Francisco 4
Santiago 4
Shanghai 4
Toronto 4
Trondheim 4
Turin 4
Washington 4
Araraquara 3
Bishkek 3
Biên Hòa 3
Brooklyn 3
Cairo 3
Catanzaro 3
Edinburgh 3
Elk Grove Village 3
Enschede 3
Hortolândia 3
Totale 2.570
Nome #
The evolution of a toolkit for smart-thing design with children through action research 153
Design for social digital well-being with young generations: Engage them and make them reflect 152
Interactive nature: designing smart devices for nature exploration by children 119
CHItaly 2021: Frontiers of human-computer interaction 108
Design and Computational Thinking with IoTgo: What Teachers Think 102
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 98
Children's emotions and quality of products in participatory game design 98
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 93
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 88
A board game and a workshop for co-creating smart nature ecosystems 85
Designing the internet of tangible things for outdoors environments with university students 84
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 82
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 77
Research on Making Nature Smart with Children 74
Turn taking with turn-talk in group: Actions and reflections with children and teachers 72
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 72
SNAP 2: The evolution of a board game for smart nature environments 71
A rapid-prototyping toolkit for people with intellectual disabilities 70
Evolving tangibles for children's social learning through conversations: Beyond turntalk 69
Engaging pre-teens in ideating and programming smart objects through play 66
Preface 64
"there is no rose without a thorn": An assessment of a game design experience for children 63
A toolkit and lessons for designing smart things with children for outdoor environments 62
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 61
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 60
Physical or on the cloud: Play with IoTgo and design smart things 59
Orienting auditory attention through vision: The impact of monaural listening 59
Towards Making Children Independent in Design 56
Emotions and inclusion in co-design at school: Let’s measure them! 56
Gamified co-design with cooperative learning at school 56
A three-year long journey across the fields of participatory game design 55
Design of IoT tangibles for primary schools: A case study 55
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 55
From game design with children to game development with university students 55
Gamified children universities: An exploratory study 53
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 53
Designing games for deaf children: First guidelines 50
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 50
Gamified probes for cooperative learning: a case study 49
How to enable young teens to design responsibly 49
Investigating class conversations with classtalk 47
Human-Centred Engineering with Micro-electronics for Pre-teens 46
Play and learn about your learners to early form your TEL design 46
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 46
PALX: Player and learner experience design: Can we design for both? 44
Towards tangible gamified co-design at school: Two studies in primary schools 44
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 44
Engaging “New users” into design activities: The TERENCE experience with children 43
Game-based co-design of games for learning with children and teachers: Research goals and a study 43
How to design games for deaf children: Evidence-based guidelines 42
Visual representations of narratives for poor comprehenders 42
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 40
The Design of a Smart Tray with Its Canteen Users: A Formative Study 40
It takes two, baby: Style and tangibles for recommending and interacting with videos 40
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 40
Towards ICT support for elderly displaced people: Looking for natural gestures 40
The learners' user classes in the TERENCE adaptive learning system 39
The User Classes Building Process in a TEL Project 39
Gamify Your Field Studies for Learning about Your Learners 38
Guidelines for participatory design of digital games in primary school 38
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 35
Gamified Co-design with cooperative learning 34
Many children and short project timing: How TERENCE harmonized these conflicting requirements 33
Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners 28
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play 27
Phygital Artefacts and People with Intellectual Disability: a Case Study 27
Storytelling and Phygital Artefacts for Preschools: The Case Study of the Hat Atelier 24
The 1st release of the Terence learner GUI: The user-based usability evaluation 24
Game design journeys in primary schools: How to 23
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing 21
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations 20
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators 11
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children 9
Smart-Thing Design for Future Citizens: Three Toolkits Under Comparison 7
null 6
Totale 4.123
Categoria #
all - tutte 22.812
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 22.812


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/20251.033 17 18 70 25 11 84 184 87 119 153 100 165
2025/20262.159 234 329 415 450 620 111 0 0 0 0 0 0
Totale 4.123