MELONIO, Alessandra
 Distribuzione geografica
Continente #
AS - Asia 3.124
NA - Nord America 1.977
EU - Europa 785
SA - Sud America 360
AF - Africa 79
OC - Oceania 16
Totale 6.341
Nazione #
US - Stati Uniti d'America 1.926
SG - Singapore 1.076
VN - Vietnam 731
CN - Cina 449
BR - Brasile 290
HK - Hong Kong 235
IT - Italia 212
JP - Giappone 158
KR - Corea 150
IN - India 128
IE - Irlanda 99
DE - Germania 96
FR - Francia 78
GB - Regno Unito 68
SE - Svezia 48
AT - Austria 31
RU - Federazione Russa 30
BD - Bangladesh 28
PH - Filippine 28
BJ - Benin 27
CA - Canada 24
AR - Argentina 23
FI - Finlandia 23
ID - Indonesia 22
PL - Polonia 21
ZA - Sudafrica 20
TR - Turchia 19
IQ - Iraq 18
EC - Ecuador 16
ES - Italia 16
MX - Messico 16
TH - Thailandia 16
AU - Australia 15
NL - Olanda 15
CO - Colombia 12
PK - Pakistan 9
CL - Cile 8
CH - Svizzera 7
LV - Lettonia 6
MA - Marocco 6
SA - Arabia Saudita 6
UA - Ucraina 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
JO - Giordania 5
MY - Malesia 5
SI - Slovenia 5
BH - Bahrain 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
GR - Grecia 4
KE - Kenya 4
LT - Lituania 4
NO - Norvegia 4
TW - Taiwan 4
UZ - Uzbekistan 4
ET - Etiopia 3
IL - Israele 3
KG - Kirghizistan 3
KZ - Kazakistan 3
MN - Mongolia 3
NP - Nepal 3
OM - Oman 3
PE - Perù 3
AL - Albania 2
AO - Angola 2
BE - Belgio 2
CR - Costa Rica 2
HN - Honduras 2
LB - Libano 2
MD - Moldavia 2
PS - Palestinian Territory 2
SN - Senegal 2
TN - Tunisia 2
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
BZ - Belize 1
GA - Gabon 1
HU - Ungheria 1
LU - Lussemburgo 1
MR - Mauritania 1
NG - Nigeria 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PT - Portogallo 1
PY - Paraguay 1
QA - Qatar 1
RO - Romania 1
SO - Somalia 1
SV - El Salvador 1
UY - Uruguay 1
Totale 6.341
Città #
Ashburn 578
Singapore 469
San Jose 301
Hong Kong 220
Ho Chi Minh City 190
Hanoi 174
Chandler 161
Hefei 157
Seoul 133
Dallas 129
Tokyo 101
Dublin 99
Bengaluru 92
Council Bluffs 81
Lauterbourg 63
Venice 60
Los Angeles 56
Beijing 52
The Dalles 47
New York 41
Boardman 39
Da Nang 36
Mülheim 31
São Paulo 31
Frankfurt am Main 29
Vienna 28
Cotonou 27
Haiphong 26
Milan 24
Santa Clara 24
Warsaw 20
Buffalo 18
Des Moines 18
Chicago 17
London 16
Phoenix 15
Guangzhou 14
Redondo Beach 14
Brisbane 13
Johannesburg 13
Montreal 13
Rio de Janeiro 12
Turku 12
Biên Hòa 11
Istanbul 11
Orem 11
Seattle 11
Shanghai 11
Bolzano 10
Hải Dương 10
Munich 10
Pune 10
Belo Horizonte 9
Nha Trang 9
Poplar 9
Bangkok 8
Can Tho 8
Guayaquil 8
Helsinki 8
Điện Bàn 8
Atlanta 7
Boston 7
Brasília 7
Denver 7
Desio 7
Dhaka 7
Jakarta 7
Rome 7
Stockholm 7
Amsterdam 6
Florence 6
Manchester 6
Mexico City 6
Moscow 6
Quận Ba 6
Remagen 6
Riga 6
Shenzhen 6
Amman 5
Baghdad 5
Gangseo-gu 5
Houston 5
Kilburn 5
Niterói 5
Nuremberg 5
Pescara 5
Porto Alegre 5
Quezon City 5
Santiago 5
Toronto 5
Verona 5
Ankara 4
Brooklyn 4
Bến Tre 4
Cairo 4
Cape Town 4
Caxias do Sul 4
Changsha 4
Chengdu 4
Curitiba 4
Totale 4.074
Nome #
The evolution of a toolkit for smart-thing design with children through action research 202
Design for social digital well-being with young generations: Engage them and make them reflect 201
Interactive nature: designing smart devices for nature exploration by children 148
Design and Computational Thinking with IoTgo: What Teachers Think 147
CHItaly 2021: Frontiers of human-computer interaction 140
Children's emotions and quality of products in participatory game design 140
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 136
Designing the internet of tangible things for outdoors environments with university students 126
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 123
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 122
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 121
A board game and a workshop for co-creating smart nature ecosystems 119
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 113
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 109
A rapid-prototyping toolkit for people with intellectual disabilities 108
Turn taking with turn-talk in group: Actions and reflections with children and teachers 105
A toolkit and lessons for designing smart things with children for outdoor environments 103
Design of IoT tangibles for primary schools: A case study 101
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 98
"there is no rose without a thorn": An assessment of a game design experience for children 96
Research on Making Nature Smart with Children 96
Engaging pre-teens in ideating and programming smart objects through play 96
SNAP 2: The evolution of a board game for smart nature environments 94
Emotions and inclusion in co-design at school: Let’s measure them! 93
A three-year long journey across the fields of participatory game design 92
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 92
Orienting auditory attention through vision: The impact of monaural listening 91
Evolving tangibles for children's social learning through conversations: Beyond turntalk 89
Physical or on the cloud: Play with IoTgo and design smart things 88
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 86
Preface 85
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 84
From game design with children to game development with university students 84
Gamified co-design with cooperative learning at school 84
Investigating class conversations with classtalk 80
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 79
The learners' user classes in the TERENCE adaptive learning system 78
Designing games for deaf children: First guidelines 77
It takes two, baby: Style and tangibles for recommending and interacting with videos 77
Gamified probes for cooperative learning: a case study 76
Towards Making Children Independent in Design 75
How to design games for deaf children: Evidence-based guidelines 75
Towards tangible gamified co-design at school: Two studies in primary schools 75
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 75
The Design of a Smart Tray with Its Canteen Users: A Formative Study 74
Human-Centred Engineering with Micro-electronics for Pre-teens 74
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 74
Play and learn about your learners to early form your TEL design 73
How to enable young teens to design responsibly 73
Gamified children universities: An exploratory study 71
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 71
Engaging “New users” into design activities: The TERENCE experience with children 70
Guidelines for participatory design of digital games in primary school 69
Towards ICT support for elderly displaced people: Looking for natural gestures 69
Gamify Your Field Studies for Learning about Your Learners 68
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 68
Game-based co-design of games for learning with children and teachers: Research goals and a study 68
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play 64
The User Classes Building Process in a TEL Project 64
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 63
PALX: Player and learner experience design: Can we design for both? 62
Gamified Co-design with cooperative learning 62
Visual representations of narratives for poor comprehenders 61
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing 60
Many children and short project timing: How TERENCE harmonized these conflicting requirements 59
Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners 55
Game design journeys in primary schools: How to 55
The 1st release of the Terence learner GUI: The user-based usability evaluation 55
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations 51
Storytelling and Phygital Artefacts for Preschools: The Case Study of the Hat Atelier 47
Phygital Artefacts and People with Intellectual Disability: a Case Study 46
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators 39
Smart-Thing Design for Future Citizens: Three Toolkits Under Comparison 34
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children 30
null 6
Totale 6.414
Categoria #
all - tutte 26.424
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 26.424


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/20251.033 17 18 70 25 11 84 184 87 119 153 100 165
2025/20264.450 234 329 415 450 620 403 567 233 743 456 0 0
Totale 6.414