MELONIO, Alessandra
 Distribuzione geografica
Continente #
AS - Asia 3.160
NA - Nord America 2.706
EU - Europa 826
SA - Sud America 361
AF - Africa 79
OC - Oceania 16
Totale 7.148
Nazione #
US - Stati Uniti d'America 2.639
SG - Singapore 1.090
VN - Vietnam 731
CN - Cina 457
BR - Brasile 291
IT - Italia 244
HK - Hong Kong 238
JP - Giappone 158
KR - Corea 151
IN - India 128
IE - Irlanda 100
DE - Germania 98
FR - Francia 78
GB - Regno Unito 68
SE - Svezia 48
BD - Bangladesh 37
CA - Canada 33
AT - Austria 31
RU - Federazione Russa 30
PH - Filippine 28
BJ - Benin 27
AR - Argentina 23
FI - Finlandia 23
ID - Indonesia 22
PL - Polonia 21
ZA - Sudafrica 20
TR - Turchia 19
IQ - Iraq 18
MX - Messico 18
EC - Ecuador 16
ES - Italia 16
NL - Olanda 16
TH - Thailandia 16
AU - Australia 15
CO - Colombia 12
GR - Grecia 9
PK - Pakistan 9
CL - Cile 8
CH - Svizzera 7
SA - Arabia Saudita 7
LV - Lettonia 6
MA - Marocco 6
UA - Ucraina 6
VE - Venezuela 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
JO - Giordania 5
MY - Malesia 5
SI - Slovenia 5
BH - Bahrain 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
KE - Kenya 4
LT - Lituania 4
NO - Norvegia 4
TW - Taiwan 4
UZ - Uzbekistan 4
ET - Etiopia 3
HN - Honduras 3
IL - Israele 3
KG - Kirghizistan 3
KZ - Kazakistan 3
MN - Mongolia 3
NP - Nepal 3
OM - Oman 3
PE - Perù 3
SV - El Salvador 3
AL - Albania 2
AO - Angola 2
BE - Belgio 2
CR - Costa Rica 2
LB - Libano 2
MD - Moldavia 2
PS - Palestinian Territory 2
SN - Senegal 2
TN - Tunisia 2
AW - Aruba 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
BZ - Belize 1
GA - Gabon 1
HU - Ungheria 1
JM - Giamaica 1
LU - Lussemburgo 1
MR - Mauritania 1
NG - Nigeria 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PT - Portogallo 1
PY - Paraguay 1
QA - Qatar 1
RO - Romania 1
SO - Somalia 1
UY - Uruguay 1
Totale 7.148
Città #
Ashburn 698
Singapore 472
Council Bluffs 418
San Jose 338
Hong Kong 223
Ho Chi Minh City 190
Hanoi 174
Chandler 161
Hefei 157
Seoul 134
Dallas 133
Tokyo 101
Dublin 99
Bengaluru 92
Boardman 63
Lauterbourg 63
Venice 62
Los Angeles 60
Beijing 57
The Dalles 47
New York 45
Da Nang 36
Santa Clara 32
Mülheim 31
São Paulo 31
Frankfurt am Main 29
Vienna 28
Cotonou 27
Haiphong 26
Columbus 25
Milan 25
Buffalo 20
Warsaw 20
Chicago 19
Des Moines 18
Phoenix 18
London 17
Guangzhou 14
Montreal 14
Redondo Beach 14
Brisbane 13
Johannesburg 13
Rio de Janeiro 12
Rome 12
Seattle 12
Turku 12
Biên Hòa 11
Istanbul 11
Orem 11
Shanghai 11
Bolzano 10
Hải Dương 10
Munich 10
Pune 10
Belo Horizonte 9
Nha Trang 9
Poplar 9
Bangkok 8
Can Tho 8
Guayaquil 8
Helsinki 8
Mexico City 8
Pescara 8
Toronto 8
Điện Bàn 8
Atlanta 7
Boston 7
Brasília 7
Denver 7
Desio 7
Dhaka 7
Florence 7
Houston 7
Jakarta 7
Manchester 7
Stockholm 7
Verona 7
Washington 7
Amsterdam 6
Brooklyn 6
Moscow 6
Quận Ba 6
Remagen 6
Riga 6
Shenzhen 6
Amman 5
Baghdad 5
Gangseo-gu 5
Kilburn 5
Niterói 5
Nuremberg 5
Porto Alegre 5
Quezon City 5
San Francisco 5
Santiago 5
Turin 5
Ankara 4
Bến Tre 4
Cairo 4
Cape Town 4
Totale 4.684
Nome #
Design for social digital well-being with young generations: Engage them and make them reflect 216
The evolution of a toolkit for smart-thing design with children through action research 215
Interactive nature: designing smart devices for nature exploration by children 155
Design and Computational Thinking with IoTgo: What Teachers Think 154
Children's emotions and quality of products in participatory game design 151
CHItaly 2021: Frontiers of human-computer interaction 148
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 143
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 142
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 137
Designing the internet of tangible things for outdoors environments with university students 135
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 133
A board game and a workshop for co-creating smart nature ecosystems 127
Turn taking with turn-talk in group: Actions and reflections with children and teachers 125
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 125
A rapid-prototyping toolkit for people with intellectual disabilities 121
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 118
Engaging pre-teens in ideating and programming smart objects through play 116
Design of IoT tangibles for primary schools: A case study 112
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 112
A toolkit and lessons for designing smart things with children for outdoor environments 110
Research on Making Nature Smart with Children 110
A three-year long journey across the fields of participatory game design 109
Orienting auditory attention through vision: The impact of monaural listening 109
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 107
Physical or on the cloud: Play with IoTgo and design smart things 103
SNAP 2: The evolution of a board game for smart nature environments 102
Preface 101
"there is no rose without a thorn": An assessment of a game design experience for children 100
Evolving tangibles for children's social learning through conversations: Beyond turntalk 100
Emotions and inclusion in co-design at school: Let’s measure them! 98
The Design of a Smart Tray with Its Canteen Users: A Formative Study 93
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 93
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 92
It takes two, baby: Style and tangibles for recommending and interacting with videos 91
Gamified co-design with cooperative learning at school 91
Investigating class conversations with classtalk 91
Designing games for deaf children: First guidelines 87
Gamified children universities: An exploratory study 87
The learners' user classes in the TERENCE adaptive learning system 87
Gamified probes for cooperative learning: a case study 87
From game design with children to game development with university students 87
How to design games for deaf children: Evidence-based guidelines 86
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 86
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play 85
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 85
How to enable young teens to design responsibly 85
Towards Making Children Independent in Design 84
Human-Centred Engineering with Micro-electronics for Pre-teens 83
Play and learn about your learners to early form your TEL design 83
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 82
Towards tangible gamified co-design at school: Two studies in primary schools 82
Guidelines for participatory design of digital games in primary school 82
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 81
Gamify Your Field Studies for Learning about Your Learners 80
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 79
Game-based co-design of games for learning with children and teachers: Research goals and a study 77
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing 76
Towards ICT support for elderly displaced people: Looking for natural gestures 75
Engaging “New users” into design activities: The TERENCE experience with children 73
PALX: Player and learner experience design: Can we design for both? 72
Many children and short project timing: How TERENCE harmonized these conflicting requirements 72
Visual representations of narratives for poor comprehenders 70
The User Classes Building Process in a TEL Project 69
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 68
Gamified Co-design with cooperative learning 66
Generative AI for Non-Techies: Empirical Insights into LLMs in Programming Education for Novice Non-STEM Learners 65
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations 63
Game design journeys in primary schools: How to 62
The 1st release of the Terence learner GUI: The user-based usability evaluation 62
Phygital Artefacts and People with Intellectual Disability: a Case Study 61
Storytelling and Phygital Artefacts for Preschools: The Case Study of the Hat Atelier 59
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators 47
Smart-Thing Design for Future Citizens: Three Toolkits Under Comparison 39
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children 33
Comparing Robots and Non-robot Phygital Artefacts in Children’s Storytelling via a Systematic Review 16
Collaborative Design through Play for Children with ADHD and Peers: an Exploratory Study 9
null 6
Totale 7.223
Categoria #
all - tutte 28.796
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 28.796


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/20251.033 17 18 70 25 11 84 184 87 119 153 100 165
2025/20265.259 234 329 415 450 620 403 567 233 743 539 303 423
Totale 7.223