MELONIO, Alessandra
 Distribuzione geografica
Continente #
AS - Asia 632
NA - Nord America 557
EU - Europa 501
SA - Sud America 144
AF - Africa 8
OC - Oceania 7
Totale 1.849
Nazione #
US - Stati Uniti d'America 552
SG - Singapore 279
HK - Hong Kong 212
IT - Italia 155
BR - Brasile 138
IE - Irlanda 99
DE - Germania 53
CN - Cina 47
GB - Regno Unito 41
SE - Svezia 41
AT - Austria 29
RU - Federazione Russa 17
ID - Indonesia 16
TR - Turchia 16
FI - Finlandia 15
IN - India 13
KR - Corea 12
ES - Italia 9
NL - Olanda 9
JP - Giappone 7
AU - Australia 6
BD - Bangladesh 6
LV - Lettonia 6
PL - Polonia 5
SI - Slovenia 5
ZA - Sudafrica 5
CH - Svizzera 4
FR - Francia 4
IQ - Iraq 4
NO - Norvegia 4
PH - Filippine 3
PK - Pakistan 3
SA - Arabia Saudita 3
UA - Ucraina 3
AR - Argentina 2
BH - Bahrain 2
CA - Canada 2
EC - Ecuador 2
MX - Messico 2
BE - Belgio 1
BJ - Benin 1
CL - Cile 1
EG - Egitto 1
IL - Israele 1
KG - Kirghizistan 1
LB - Libano 1
LU - Lussemburgo 1
MA - Marocco 1
MY - Malesia 1
NZ - Nuova Zelanda 1
OM - Oman 1
PE - Perù 1
QA - Qatar 1
SV - El Salvador 1
TW - Taiwan 1
UZ - Uzbekistan 1
VN - Vietnam 1
Totale 1.849
Città #
Hong Kong 207
Chandler 161
Singapore 129
Dublin 99
Council Bluffs 61
Venice 55
Ashburn 44
Boardman 39
Mülheim 31
Vienna 26
Milan 22
Hefei 21
New York 20
Beijing 16
São Paulo 15
London 12
Istanbul 11
Pune 10
Seattle 9
The Dalles 8
Helsinki 7
Rome 7
Tokyo 7
Belo Horizonte 6
Brisbane 6
Jakarta 6
Los Angeles 6
Remagen 6
Riga 6
Brasília 5
Chicago 5
Desio 5
Florence 5
Kilburn 5
Moscow 5
Niterói 5
Pescara 5
Rio de Janeiro 5
Turku 5
Warsaw 5
Atlanta 4
Gangseo-gu 4
Lugano 4
Mozzecane 4
Nuremberg 4
Porto Alegre 4
Trondheim 4
Turin 4
Washington 4
Bolzano 3
Boston 3
Cape Town 3
Catanzaro 3
Edinburgh 3
Enschede 3
Hyattsville 3
Lappeenranta 3
Madrid 3
Magnesia ad Sipylum 3
Potenza 3
San Francisco 3
Sant'Egidio alla Vibrata 3
Tomang 3
Torrelavega 3
Verona 3
Yogyakarta 3
Acton 2
Ankara 2
Bandar Lampung 2
Batangas 2
Bergheim 2
Berlin 2
Berwick-Upon-Tweed 2
Caxias do Sul 2
Ceggia 2
Cheonan 2
Curitiba 2
Eching 2
Eindhoven 2
Fortaleza 2
Goito 2
Huskvarna 2
Johannesburg 2
Letchworth Garden City 2
Lissone 2
Manama 2
Medan 2
Noale 2
Nova Iguaçu 2
Pedro Leopoldo 2
Phoenix 2
Riyadh 2
Santa Cruz de Bezana 2
Syracuse 2
Taquara 2
Teramo 2
Trento 2
'Ali as Salih 1
Alagoinhas 1
Altamura 1
Totale 1.260
Nome #
The evolution of a toolkit for smart-thing design with children through action research 114
Design for social digital well-being with young generations: Engage them and make them reflect 103
Interactive nature: designing smart devices for nature exploration by children 78
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 63
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 63
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 61
CHItaly 2021: Frontiers of human-computer interaction 58
Children's emotions and quality of products in participatory game design 55
SNAP 2: The evolution of a board game for smart nature environments 49
A board game and a workshop for co-creating smart nature ecosystems 47
Orienting auditory attention through vision: The impact of monaural listening 47
Designing the internet of tangible things for outdoors environments with university students 46
Gamified co-design with cooperative learning at school 46
Engaging pre-teens in ideating and programming smart objects through play 45
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 43
Turn taking with turn-talk in group: Actions and reflections with children and teachers 42
Research on Making Nature Smart with Children 42
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 42
From game design with children to game development with university students 42
Design and Computational Thinking with IoTgo: What Teachers Think 41
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 36
Physical or on the cloud: Play with IoTgo and design smart things 33
Gamified probes for cooperative learning: a case study 33
The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning 32
Preface 31
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 28
Towards ICT support for elderly displaced people: Looking for natural gestures 28
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 27
A toolkit and lessons for designing smart things with children for outdoor environments 25
How to enable young teens to design responsibly 25
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 23
Gamified children universities: An exploratory study 22
A three-year long journey across the fields of participatory game design 22
Towards Making Children Independent in Design 21
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 19
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 19
"Alex in the country of computer science objects": Play, explore and learn applications of computer science with the junior ones 18
Human-Centred Engineering with Micro-electronics for Pre-teens 16
Design of IoT tangibles for primary schools: A case study 16
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 16
Visual representations of narratives for poor comprehenders 16
Emotions and inclusion in co-design at school: Let’s measure them! 15
A rapid-prototyping toolkit for people with intellectual disabilities 15
Guidelines for participatory design of digital games in primary school 15
Is Participatory Game Design Effective Over Time? Let’s Assess Its Products 14
Designing games for deaf children: First guidelines 13
The Design of a Smart Tray with Its Canteen Users: A Formative Study 13
"there is no rose without a thorn": An assessment of a game design experience for children 13
Gamify Your Field Studies for Learning about Your Learners 12
PALX: Player and learner experience design: Can we design for both? 12
Towards tangible gamified co-design at school: Two studies in primary schools 12
Evolving tangibles for children's social learning through conversations: Beyond turntalk 12
Game design journeys in primary schools: How to 12
How to design games for deaf children: Evidence-based guidelines 11
The User Classes Building Process in a TEL Project 11
Game-based co-design of games for learning with children and teachers: Research goals and a study 11
The Design of TurnTalk for the Scaffolding of Balanced Conversations in Groups of Children 11
Engaging “New users” into design activities: The TERENCE experience with children 10
It takes two, baby: Style and tangibles for recommending and interacting with videos 10
Gamified Co-design with cooperative learning 10
Many children and short project timing: How TERENCE harmonized these conflicting requirements 9
The 1st release of the Terence learner GUI: The user-based usability evaluation 9
The learners' user classes in the TERENCE adaptive learning system 8
Play and learn about your learners to early form your TEL design 7
null 6
Investigating class conversations with classtalk 6
Totale 1.910
Categoria #
all - tutte 16.027
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 16.027


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024412 17 25 31 10 61 57 24 44 51 10 48 34
2024/2025979 17 18 70 25 11 84 184 87 119 153 100 111
Totale 1.910