Smart things are everywhere: smart watches, smart jewellery, smart art installations. All have in common the capability of sensing with input devices (eg, buttons), computing, reacting with output devices (eg, light matrices), and connecting with other smart things. Engaging their end users in their design can be challenging and yet give end users unique empowering opportunities. Toolkits are fundamental for engaging end users and enabling them to design. This paper presents the IoTgo phygital toolkit for smart-thing design with end users who are not experts, eg, artists and school learners, which results from co-design actions and interventions in the field.

Ready, Steady, Go: Playing and Rapidly Designing with IoTgo

Melonio A.;
2022-01-01

Abstract

Smart things are everywhere: smart watches, smart jewellery, smart art installations. All have in common the capability of sensing with input devices (eg, buttons), computing, reacting with output devices (eg, light matrices), and connecting with other smart things. Engaging their end users in their design can be challenging and yet give end users unique empowering opportunities. Toolkits are fundamental for engaging end users and enabling them to design. This paper presents the IoTgo phygital toolkit for smart-thing design with end users who are not experts, eg, artists and school learners, which results from co-design actions and interventions in the field.
2022
Proceedings of the 2022 International Conference on Advanced Visual Interfaces
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in ARCA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5004460
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact