Recent research invites children to be the protagonists of the design of novel smart nature ecosystems for them. Games and card-based workshops can help engage them in co-design and serve as a tool for generating ideas and designing new concepts. The SNaP game is a collaborative card-based board game that aims at engaging 11–14 years old children as protagonists in the design of novel smart nature ecosystems. This paper outlines the main features of the game, the workshops it was used in and the resulting reflections.

Research on Making Nature Smart with Children

Melonio A.;
2019-01-01

Abstract

Recent research invites children to be the protagonists of the design of novel smart nature ecosystems for them. Games and card-based workshops can help engage them in co-design and serve as a tool for generating ideas and designing new concepts. The SNaP game is a collaborative card-based board game that aims at engaging 11–14 years old children as protagonists in the design of novel smart nature ecosystems. This paper outlines the main features of the game, the workshops it was used in and the resulting reflections.
2019
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5003622
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