Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.
A three-year long journey across the fields of participatory game design
Melonio A.
2016-01-01
Abstract
Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.File in questo prodotto:
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