Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.

A three-year long journey across the fields of participatory game design

Melonio A.
2016

Abstract

Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.
2016
CEUR Workshop Proceedings
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5085506
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