Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.

A three-year long journey across the fields of participatory game design

Melonio A.
2016-01-01

Abstract

Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.
2016
CEUR Workshop Proceedings
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5085506
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