ALBARELLI, Andrea
 Distribuzione geografica
Continente #
NA - Nord America 15.360
EU - Europa 9.563
AS - Asia 3.165
SA - Sud America 38
OC - Oceania 25
AF - Africa 23
Continente sconosciuto - Info sul continente non disponibili 12
Totale 28.186
Nazione #
US - Stati Uniti d'America 15.069
PL - Polonia 4.856
CN - Cina 2.074
IT - Italia 1.515
DE - Germania 655
SG - Singapore 567
UA - Ucraina 558
GB - Regno Unito 442
SE - Svezia 429
IE - Irlanda 329
CA - Canada 290
FI - Finlandia 272
RU - Federazione Russa 200
TR - Turchia 130
HK - Hong Kong 111
AT - Austria 73
ID - Indonesia 61
FR - Francia 54
CH - Svizzera 49
VN - Vietnam 36
BE - Belgio 35
IN - India 32
KR - Corea 31
BR - Brasile 30
NL - Olanda 26
JP - Giappone 25
AU - Australia 24
IR - Iran 17
PT - Portogallo 13
PK - Pakistan 12
MU - Mauritius 11
MY - Malesia 11
TW - Taiwan 11
DK - Danimarca 10
EU - Europa 10
UZ - Uzbekistan 10
BD - Bangladesh 9
GR - Grecia 9
PH - Filippine 9
CZ - Repubblica Ceca 7
BG - Bulgaria 6
NO - Norvegia 6
ES - Italia 5
LB - Libano 5
IL - Israele 4
ZA - Sudafrica 4
CL - Cile 3
LT - Lituania 3
MA - Marocco 3
PE - Perù 3
RO - Romania 3
SA - Arabia Saudita 3
A2 - ???statistics.table.value.countryCode.A2??? 2
AM - Armenia 2
KE - Kenya 2
LU - Lussemburgo 2
MD - Moldavia 2
MM - Myanmar 2
SI - Slovenia 2
AR - Argentina 1
BO - Bolivia 1
DZ - Algeria 1
EG - Egitto 1
ET - Etiopia 1
HU - Ungheria 1
JO - Giordania 1
LA - Repubblica Popolare Democratica del Laos 1
NZ - Nuova Zelanda 1
SK - Slovacchia (Repubblica Slovacca) 1
SV - El Salvador 1
TH - Thailandia 1
Totale 28.186
Città #
Warsaw 4.825
Woodbridge 4.443
Fairfield 1.666
Chandler 1.100
Houston 1.028
Ann Arbor 817
Jacksonville 783
Ashburn 756
Wilmington 696
Seattle 694
Cambridge 508
Singapore 411
Mestre 351
Dublin 327
Boardman 230
Nanjing 222
New York 220
Jinan 217
Shenyang 202
Dearborn 188
Venezia 174
Beijing 157
San Mateo 154
Southend 150
Venice 148
Toronto 141
Hebei 111
Andover 110
Izmir 106
Hong Kong 96
Boston 91
Taiyuan 88
Mülheim 85
Guangzhou 84
Hangzhou 82
Tianjin 82
Changsha 80
Princeton 78
Ningbo 77
Ottawa 69
Des Moines 68
Zhengzhou 67
Vienna 62
Milan 60
Montréal 59
Jiaxing 58
Nanchang 58
Haikou 57
Taizhou 55
Jakarta 51
Saint Petersburg 46
Fuzhou 44
San Diego 42
Altamura 40
Phoenix 39
Redwood City 36
Los Angeles 35
San Paolo di Civitate 35
Dong Ket 34
Spinea 34
London 32
Brussels 31
Helsinki 28
Polska 28
Padova 23
Munich 22
Hefei 21
Rome 19
Treviso 19
Brisbane 18
Verona 17
Bremen 16
Kunming 16
Kilburn 15
Renton 15
Bologna 14
Saarbrücken 14
Tokyo 14
Bengaluru 11
Chicago 11
Karlsruhe 11
Santa Clara 11
Shanghai 11
Nürnberg 10
Frankfurt am Main 9
Moscow 9
Norwalk 9
Trabzon 9
Brooklyn 8
Council Bluffs 8
Lausanne 7
Leawood 7
Orange 7
Pignone 7
Amsterdam 6
Ankara 6
Athens 6
Auburn Hills 6
Campoformido 6
Chennai 6
Totale 23.370
Nome #
An Accurate and Robust Artificial Marker Based on Cyclic Codes 668
Robust Camera Calibration using Inaccurate Targets 586
A Game-Theoretic Approach to Deformable Shape Matching 529
Dynamic optimal path selection for 3D Triangulation with multiple cameras 523
Adopting an Unconstrained Ray Model in Light-field Cameras for 3D Shape Reconstruction 514
A Game-Theoretic Approach to Pairwise Clustering and Matching 499
Fast and Accurate Surface Alignment through an Isometry-Enforcing Game 498
Consistent Partial Matching of Shape Collections via Sparse Modeling 494
Neighborhood-Based Recovery of Phase Unwrapping Faults 493
Parameter-Free Lens Distortion Calibration of Central Cameras 490
Stochastic phase estimation and unwrapping 485
On the Interplay between Data Overlay and Real-World Context using See-through Displays 484
Semi-supervised Segmentation of 3D Surfaces Using a Weighted Graph Representation 479
Robust cylinder estimation in point clouds from pairwise axes similarities 475
A Scale Independent Selection Process for 3D Object Recognition in Cluttered Scenes 470
A Practical Setup for Projection-based Augmented Maps 465
Robust phase unwrapping by probabilistic consensus 461
A Non-Cooperative Game for 3D Object Recognition in Cluttered Scenes 453
Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective 453
Cross-Dataset Data Augmentation for Convolutional Neural Networks Training 450
RUNE-Tag: a High Accuracy Fiducial Marker with Strong Occlusion Resilience 447
A Game-Theoretic Approach to Robust Selection of Multi-view Point Correspondence 446
Matching as a non-cooperative game 445
Rigid and Non-rigid Shape Matching for Mechanical Components Retrieval 444
A Robust Multi-Camera 3D Ellipse Fitting for Contactless Measurements 444
Using multiple sensors for reliable markerless identification through supervised learning 433
A game-theoretic approach to the enforcement of global consistency in multi-view feature matching 431
Multiview Registration via Graph Diffusion of Dual Quaternions. 431
Sampling Relevant Points for Surface Registration 429
Loosely distinctive features for robust surface alignment 427
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach 419
A 5 degrees of freedom multi-user pointing device for interactive whiteboards 413
A simple and effective relevance-based point sampling for 3D shapes 410
A Stable Graph-Based Representation for Object Recognition through High-Order Matching 409
Fast 3D surface reconstruction by unambiguous compound phase coding 407
A graph-based technique for semi-supervised segmentation of 3D surfaces 406
Image-Space Marker Detection and Recognition using Projective Invariants 405
Pi-Tag: a fast image-space marker design based on projective invariants 392
Stable and fast techniques for unambiguous compound phase coding 392
Adaptive Albedo Compensation for Accurate Phase-Shift Coding 390
Robust Game-Theoretic Inlier Selection for Bundle Adjustment 387
An Ontology-based Inquiry Framework. 386
Learning Computer Vision through the development of a Camera-trackable Game Controller 366
Can a Fully Unconstrained Imaging Model Be Applied Effectively to Central Cameras? 356
Pairwise Similarities for Scene Segmentation combining Color and Depth data 352
A Game-Theoretical Approach for Joint Matching of Multiple Feature throughout Unordered Images 342
Evaluating Stereo Vision and User Tracking in Mixed Reality Tasks 336
Dense multi-view homography estimation and plane segmentation 334
Robust joint selection of camera orientations and feature projections over multiple views 317
Efficient Computation of Renaming Functions for ρ-reversible Discrete and Continuous Time Markov Chains 310
Matching Relational Structures using the Edge-Association Graph 299
Phase-based spatio-temporal interpolation for accurate 3D localization in camera networks 297
Design and implementation of an airport chatbot 292
A low cost tracking system for position-dependent 3D visual interaction 287
Objective and Subjective Metrics for 3D Display Perception Evaluation 282
High-Coverage 3D Scanning through Online Structured Light Calibration 279
Camera Calibration from Coplanar Circles 274
Practical Metrics for Error Assessment with Interactive Museum Installations 272
Design and Evaluation of a Viewer-Dependent Stereoscopic Display 270
Consensus Graphs for Symmetry Plane Estimation 262
Cylinders extraction in non-oriented point clouds as a clustering problem 259
A multi-level approach for hierarchical Ticket Classification 250
A practical setup for projection- based augmented maps 249
A hypergraph-based approach to affine parameters estimation 244
Evaluating accuracy of perception in an adaptive stereo vision interface 222
Learning computer vision through the development of a camera-trackable game controller 222
Sandboxed interaction for casual users in shared spaces 195
Using Dominant Sets for Object Tracking with Freely Moving Camera 193
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation 190
Quality and Impact Monitoring for Local eGovernment Services 178
Advanced Quality Tools for eGovernment Services 176
Learning computer vision through the development of a camera-trackable game controller 161
Three-layered QoS for eGovernment web services 135
Dalla Multimedialitá alla Fruizione Relazionale dell’Opera d’Arte 134
Weak Identities for Deliberative e-Democracy 131
Ticket Automation: an Insight into Current Research with Applications to Multi-level Classification Scenarios 117
Qualita' nell'eGovernment Locale 111
Unsupervised Semantic Discovery Through Visual Patterns Detection 109
Calibration of a Telecentric Structured-light Device for Micrometric 3D Reconstruction 93
A Light Source Calibration Technique for Multi-camera Inspection Devices 89
A Survey on Text Classification Algorithms: From Text to Predictions 70
Quantization-Aware NN Layers with High-throughput FPGA Implementation for Edge AI 68
Fruit ripeness classification: A survey 64
A Relevance-Based CNN Trimming Method for Low-Resources Embedded Vision 64
A survey on text classification: Practical perspectives on the Italian language 47
Recommendation Systems: An Insight Into Current Development and Future Research Challenges 37
A Theoretical Framework for AI Models Explainability with Application in Biomedicine 29
Hierarchical Text Classification and Its Foundations: A Review of Current Research 19
A game-theoretic approach to matching and robust inlier selection 4
Totale 28.549
Categoria #
all - tutte 68.463
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 68.463


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.487 0 0 0 0 531 509 388 668 418 465 273 235
2020/20215.248 272 267 389 306 552 447 516 327 341 484 748 599
2021/20225.093 612 490 191 749 455 36 129 179 92 429 1.457 274
2022/20232.821 180 297 46 356 351 696 72 203 338 85 146 51
2023/20241.441 81 90 71 92 173 298 63 78 117 82 152 144
2024/2025787 46 108 178 276 179 0 0 0 0 0 0 0
Totale 28.549