This thesis is aimed at discovering new learning algorithms inspired by principles of biological evolution, which are able to exploit relational and contextual information, viewing clustering and classification problems in a dynamical system perspective. In particular, we have investigated how game theoretic models can be used to solve different Natural Language Processing tasks. Traditional studies of language have used a game-theoretic perspective to study how language evolves over time and how it emerges in a community but to the best of our knowledge, this is the first attempt to use game-theory to solve specific problems in this area. These models are based on the concept of equilibrium, a state of a system, which emerges after a series of interactions among the elements, which are part of it. Starting from a situation in which there is uncertainty about a particular phenomenon, they describe how a disequilibrium state resolves in equilibrium. The games are situations in which a group of objects has to be classified or clustered and each of them has to choose its collocation in a predefined set of classes. The choice of each one is influenced by the choices of the other and the satisfaction that a player has, about the outcome of a game, is determined by a payoff function, which the players try to maximize. After a series of interactions the players learn to play their best strategies, leading to an equilibrium state and to the resolution of the problem. From a machine-learning perspective this approach is appealing, because it can be employed as an unsupervised, semi-supervised or supervised learning model. We have used it to resolve the word sense disambiguation problem. We casted this task as a constraint satisfaction problem, where each word to be disambiguated is con- strained to choose the most coherent sense among the available, according to the sense that the words around it are choosing. This formulation ensures the mainte- nance of textual coherence and has been tested against state-of-the-art algorithms with higher and more stable results. We have also used a game theoretic formulation, to improve the clustering results of dominant set clustering and non-negative matrix factorization technique. We evaluated our system on different document datasets through different approaches, achieving results, which outperform state-of-the-art algorithms. This work opened new perspectives in game theoretic models, demonstrating that these approaches are promising and that they can be employed also for the resolution of new problems.

Evolutionary game theoretic models for natural language processing / Tripodi, Rocco. - (2016 Feb 04).

Evolutionary game theoretic models for natural language processing

Tripodi, Rocco
2016-02-04

Abstract

This thesis is aimed at discovering new learning algorithms inspired by principles of biological evolution, which are able to exploit relational and contextual information, viewing clustering and classification problems in a dynamical system perspective. In particular, we have investigated how game theoretic models can be used to solve different Natural Language Processing tasks. Traditional studies of language have used a game-theoretic perspective to study how language evolves over time and how it emerges in a community but to the best of our knowledge, this is the first attempt to use game-theory to solve specific problems in this area. These models are based on the concept of equilibrium, a state of a system, which emerges after a series of interactions among the elements, which are part of it. Starting from a situation in which there is uncertainty about a particular phenomenon, they describe how a disequilibrium state resolves in equilibrium. The games are situations in which a group of objects has to be classified or clustered and each of them has to choose its collocation in a predefined set of classes. The choice of each one is influenced by the choices of the other and the satisfaction that a player has, about the outcome of a game, is determined by a payoff function, which the players try to maximize. After a series of interactions the players learn to play their best strategies, leading to an equilibrium state and to the resolution of the problem. From a machine-learning perspective this approach is appealing, because it can be employed as an unsupervised, semi-supervised or supervised learning model. We have used it to resolve the word sense disambiguation problem. We casted this task as a constraint satisfaction problem, where each word to be disambiguated is con- strained to choose the most coherent sense among the available, according to the sense that the words around it are choosing. This formulation ensures the mainte- nance of textual coherence and has been tested against state-of-the-art algorithms with higher and more stable results. We have also used a game theoretic formulation, to improve the clustering results of dominant set clustering and non-negative matrix factorization technique. We evaluated our system on different document datasets through different approaches, achieving results, which outperform state-of-the-art algorithms. This work opened new perspectives in game theoretic models, demonstrating that these approaches are promising and that they can be employed also for the resolution of new problems.
4-feb-2016
28
Informatica
Pelillo, Marcello
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10579/8351
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