This book explores game-based simulations as tools for learning, exploration, and innovation in economic and managerial contexts. It places particular emphasis on exploratory learning, distinguishing it from purely repetitive training: while repetition supports skill consolidation, exploration helps learners navigate uncertainty, confront unexpected outcomes, and develop adaptive mental models. By combining formal rules with meaningful freedom of action, simulations create environments where learning emerges through interaction, feedback, and experimentation. Integrating economics, management, game studies, and learning theories, the book offers an accessible conceptual and practical framework for readers, researchers, educators, and practitioners. No specific technical, managerial, or economic expertise is required of readers, except curiosity, interest, and a lightness of spirit.
Gaming and Learning: Play, Game and Knowledge
Andrea Pontiggia
;Tiziano Vescovi
2026
Abstract
This book explores game-based simulations as tools for learning, exploration, and innovation in economic and managerial contexts. It places particular emphasis on exploratory learning, distinguishing it from purely repetitive training: while repetition supports skill consolidation, exploration helps learners navigate uncertainty, confront unexpected outcomes, and develop adaptive mental models. By combining formal rules with meaningful freedom of action, simulations create environments where learning emerges through interaction, feedback, and experimentation. Integrating economics, management, game studies, and learning theories, the book offers an accessible conceptual and practical framework for readers, researchers, educators, and practitioners. No specific technical, managerial, or economic expertise is required of readers, except curiosity, interest, and a lightness of spirit.I documenti in ARCA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



