Science in comics first appeared in Italy in 1911 in Corriere dei Piccoli with Antonio Rubino’s Quadratino, a metaphorical name and title that underscores the role of mathematics in everyday life. In the same year, Attilio Mussino published Alambicchi, a comic representation of a scientist-inventor, presented with a humorous tone. In the 1920s and 1930s, the genres of science fiction and adventure comics emerged, introducing themes related to technology, space, and scientific discovery. Over subsequent decades, science assumed an increasingly central position. Popularisation became essential not only to demonstrate the value of research but also to counter the spread of misinformation (fake news) and to encourage younger generations to approach science with interest and confidence. Within this context, Comics&Science was inaugurated at Lucca Comics&Games in 2012 by Roberto Natalini (CNR) and Andrea Plazzi (editor and translator), with the aim of establishing a bridge between science and entertainment. In 2013 the CNR launched the magazine Comics&Science,whose first issue was devoted to mathematics. This research examines the magazine’s first ten years, classifying its narratives into four genres—humorous, imaginative (including superheroes, sci-fi and fantasy), detective, and biographical—in order to analyse their respective strategies of scientific communication. The result of this taxonomic process highlights the predominance of mathematics and computer science in comparison with other disciplines. The dissertation demonstrates that Comics&Science constitutes a distinctive and original case of collaboration between scientists and comic artists figures united by practices of intuition and imagination. Moreover, it reveals how the project is grounded in an unprecedented degree of authorial freedom in the communication of science through comics. The fully digital initiative ERCcomics is primarily inspired by this model.
La scienza a fumetti compare in Italia sul Corriere dei Piccoli nel 1911 con Quadratino di Antonio Rubino, metafora sull’utilità della matematica nella vita quotidiana, cui segue nello stesso anno Alambicchi di Attilio Mussino, prima figura di scienziato-inventore in veste comica. Negli anni Venti e Trenta nascono fantascienza e fumetto d’avventura, che introducono temi legati alla tecnica, allo spazio e alla ricerca scientifica. Con il passare dei decenni la scienza assume un ruolo sempre più centrale, la divulgazione diventa necessaria, sia per mostrare l’utilità della ricerca, sia per contrastare la diffusione di notizie false, incoraggiando al contempo i giovani ad avvicinarsi alla scienza. In questo contesto, durante Lucca Comics&Games 2012 nasce il progetto Comics&Science, ideato da Roberto Natalini (CNR) e Andrea Plazzi (editor e traduttore), con l’obiettivo di creare un ponte tra scienza e intrattenimento. Nel 2013 prende avvio la rivista Comics&Science, curata dal CNR, il cui primo numero è dedicato alla matematica. La ricerca analizza i primi dieci anni della rivista, suddividendo le storie nei 4 generi: umoristico, fantastico, giallo e biografico, per osservare le diverse strategie di divulgazione. Dalla tassonomia emerge la predominanza della matematica e dell’informatica rispetto alle altre discipline. Lo studio mostra come Comics&Science costituisca un caso inedito di collaborazione tra scienziati e fumettisti (accomunati da pratiche di intuizione e immaginazione) e fondato su una libertà autoriale nella divulgazione che non ha precedenti nel fumetto. A Comics&Science è largamente ispirato il progetto interamente digitale ERCcomics.
La divulgazione scientifica a fumetti in Italia: i primi dieci anni di Comics&Science(2026 Mar 11).
La divulgazione scientifica a fumetti in Italia: i primi dieci anni di Comics&Science.
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2026
Abstract
Science in comics first appeared in Italy in 1911 in Corriere dei Piccoli with Antonio Rubino’s Quadratino, a metaphorical name and title that underscores the role of mathematics in everyday life. In the same year, Attilio Mussino published Alambicchi, a comic representation of a scientist-inventor, presented with a humorous tone. In the 1920s and 1930s, the genres of science fiction and adventure comics emerged, introducing themes related to technology, space, and scientific discovery. Over subsequent decades, science assumed an increasingly central position. Popularisation became essential not only to demonstrate the value of research but also to counter the spread of misinformation (fake news) and to encourage younger generations to approach science with interest and confidence. Within this context, Comics&Science was inaugurated at Lucca Comics&Games in 2012 by Roberto Natalini (CNR) and Andrea Plazzi (editor and translator), with the aim of establishing a bridge between science and entertainment. In 2013 the CNR launched the magazine Comics&Science,whose first issue was devoted to mathematics. This research examines the magazine’s first ten years, classifying its narratives into four genres—humorous, imaginative (including superheroes, sci-fi and fantasy), detective, and biographical—in order to analyse their respective strategies of scientific communication. The result of this taxonomic process highlights the predominance of mathematics and computer science in comparison with other disciplines. The dissertation demonstrates that Comics&Science constitutes a distinctive and original case of collaboration between scientists and comic artists figures united by practices of intuition and imagination. Moreover, it reveals how the project is grounded in an unprecedented degree of authorial freedom in the communication of science through comics. The fully digital initiative ERCcomics is primarily inspired by this model.| File | Dimensione | Formato | |
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Descrizione: La divulgazion scientifica a fumetti in Italia: i primi dieci anni di Comics&Science
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