Distributing live streaming in Wireless Community Networks (WCNs) is a service with a high added value; however, cloud-based streaming, as commonly used in the Internet, does not fit well the architecture of WCNs, which often have restricted access to the Internet. Modern WCNs, instead, can have a good internal connectivity with high bandwidth. A P2P approach is thus well matched for streaming in WCNs. This paper presents experimental results obtained with PeerStreamer running on top of Community-Lab, a test-bed realized by the CONFINE EU Project for the experimentation of novel protocols in community networks. The experiments highlight relevant differences between a WCN and the Internet, and we propose strategies that can be implemented on all the peers or even only locally on the source to improve the streaming quality. These strategies are based on simple heuristics and can be activated dynamically when the streaming quality degrades below a given threshold.

Distributing live streaming in Wireless Community Networks (WCNs) is a service with a high added value; however, cloud-based streaming, as commonly used in the Internet, does not fit well the architecture of WCNs, which often have restricted access to the Internet. Modern WCNs, instead, can have a good internal connectivity with high bandwidth. A P2P approach is thus well matched for streaming in WCNs. This paper presents experimental results obtained with PeerStreamer running on top of Community-Lab, a test-bed realized by the CONFINE EU Project for the experimentation of novel protocols in community networks. The experiments highlight relevant differences between a WCN and the Internet, and we propose strategies that can be implemented on all the peers or even only locally on the source to improve the streaming quality. These strategies are based on simple heuristics and can be activated dynamically when the streaming quality degrades below a given threshold.

Improving P2P Streaming in Community-Lab Through Local Strategies

Maccari, Leonardo;
2014-01-01

Abstract

Distributing live streaming in Wireless Community Networks (WCNs) is a service with a high added value; however, cloud-based streaming, as commonly used in the Internet, does not fit well the architecture of WCNs, which often have restricted access to the Internet. Modern WCNs, instead, can have a good internal connectivity with high bandwidth. A P2P approach is thus well matched for streaming in WCNs. This paper presents experimental results obtained with PeerStreamer running on top of Community-Lab, a test-bed realized by the CONFINE EU Project for the experimentation of novel protocols in community networks. The experiments highlight relevant differences between a WCN and the Internet, and we propose strategies that can be implemented on all the peers or even only locally on the source to improve the streaming quality. These strategies are based on simple heuristics and can be activated dynamically when the streaming quality degrades below a given threshold.
2014
10th IEEE International Conference on Wireless and Mobile Computing, Networking and Communications
File in questo prodotto:
File Dimensione Formato  
cnbub_baldesi.pdf

non disponibili

Tipologia: Documento in Pre-print
Licenza: Copyright dell'editore
Dimensione 329.44 kB
Formato Adobe PDF
329.44 kB Adobe PDF   Visualizza/Apri

I documenti in ARCA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5099990
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 7
  • ???jsp.display-item.citation.isi??? 5
social impact