This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and metadata annotated by the archaeologists. Ground truth has been generated through several years of unceasing eldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzlesolving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to ll in solving this computationally complex problem.

Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving

Palmieri L.;Khoroshiltseva M.;Aslan S.;Vascon S.;Pelillo M.;
2024-01-01

Abstract

This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and metadata annotated by the archaeologists. Ground truth has been generated through several years of unceasing eldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzlesolving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to ll in solving this computationally complex problem.
2024
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/5097767
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