In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks. © 2012 Springer-Verlag Berlin Heidelberg.

Writing real-time .Net games in Casanova

MAGGIORE, GIUSEPPE;ORSINI, Renzo;BUGLIESI, Michele;Steffinlongo, Enrico;ABBADI, MOHAMED
2012

Abstract

In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks. © 2012 Springer-Verlag Berlin Heidelberg.
Entertainment Computing - ICEC 2012
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/10278/38044
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