This work presents an evaluation of ToBoA-3D, a social web platform for the annotation of 3D models and the creation of stories. ToBoA-3D was evaluated through a pilot study realized in a real educational context, the 2014 edition of the Fall School in Digital Humanities, held at the Universita` Ca’ Foscari Venezia in collaboration with the E ́cole Polytechnique Fe ́de ́rale de Lausanne (EPFL). The tool was presented during the School’s lectures and then used by the students for creating stories during the labs’ activities. The results of the study were collected through direct observation and a questionnaire. The answers evidenced positive feedbacks for the core features of the platform and led to define an initial set of guidelines for its educational use.
This work presents an evaluation of ToBoA-3D, a social web platform for the annotation of 3D models and the creation of stories. ToBoA-3D was evaluated through a pilot study realized in a real educational context, the 2014 edition of the Fall School in Digital Humanities, held at the Università Ca' Foscari Venezia in collaboration with the École Polytechnique Fédérale de Lausanne (EPFL). The tool was presented during the School's lectures and then used by the students for creating stories during the labs' activities. The results of the study were collected through direct observation and a questionnaire. The answers evidenced positive feedbacks for the core features of the platform and led to define an initial set of guidelines for its educational use.
Testing a Storytelling Tool for Digital Humanities
PITTARELLO, Fabio
2015-01-01
Abstract
This work presents an evaluation of ToBoA-3D, a social web platform for the annotation of 3D models and the creation of stories. ToBoA-3D was evaluated through a pilot study realized in a real educational context, the 2014 edition of the Fall School in Digital Humanities, held at the Università Ca' Foscari Venezia in collaboration with the École Polytechnique Fédérale de Lausanne (EPFL). The tool was presented during the School's lectures and then used by the students for creating stories during the labs' activities. The results of the study were collected through direct observation and a questionnaire. The answers evidenced positive feedbacks for the core features of the platform and led to define an initial set of guidelines for its educational use.File | Dimensione | Formato | |
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