In this paper we present an unsupervised ap- proach to word sense disambiguation based on evolutionary game theory. In our algorithm each word to be disambiguated is represented as a node on a graph and each sense as a class. The algorithm performs a consistent class as- signment of senses according to the similarity information of each word with the others, so that similar words are constrained to similar classes. The dynamics of the system are for- mulated in terms of a non-cooperative multi- player game, where the players are the data points to decide their class memberships and equilibria correspond to consistent labeling of the data.

WSD-games: a game-theoretic algorithm for unsupervised word sense disambiguation

TRIPODI, ROCCO;PELILLO, Marcello
2015-01-01

Abstract

In this paper we present an unsupervised ap- proach to word sense disambiguation based on evolutionary game theory. In our algorithm each word to be disambiguated is represented as a node on a graph and each sense as a class. The algorithm performs a consistent class as- signment of senses according to the similarity information of each word with the others, so that similar words are constrained to similar classes. The dynamics of the system are for- mulated in terms of a non-cooperative multi- player game, where the players are the data points to decide their class memberships and equilibria correspond to consistent labeling of the data.
2015
SemEval-2015 Task 13: Multilingual All-Words Sense Disambiguation and Entity Linking
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/3650743
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