In this paper we describe a general framework for building short-courses designed to engage student while presenting a sub-field of computer science. We also describe two of these short-courses centered around computer graphics and physical simulations. We will discuss how even beginner students can participate in our short-courses; this is possible thanks to a careful choice of development environment, programming language and libraries that allow the students to focus on solving the problems and not thinking about low-level details.
Engaging high school students in computer science via challenging applications
MAGGIORE, GIUSEPPE;TORSELLO, Andrea;SARTORETTO, Flavio;CORTESI, Agostino
2011-01-01
Abstract
In this paper we describe a general framework for building short-courses designed to engage student while presenting a sub-field of computer science. We also describe two of these short-courses centered around computer graphics and physical simulations. We will discuss how even beginner students can participate in our short-courses; this is possible thanks to a careful choice of development environment, programming language and libraries that allow the students to focus on solving the problems and not thinking about low-level details.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
sigite_2011.pdf
non disponibili
Tipologia:
Documento in Post-print
Licenza:
Accesso chiuso-personale
Dimensione
1.09 MB
Formato
Adobe PDF
|
1.09 MB | Adobe PDF | Visualizza/Apri |
I documenti in ARCA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.