In this paper we describe a general framework for building short-courses designed to engage student while presenting a sub-field of computer science. We also describe two of these short-courses centered around computer graphics and physical simulations. We will discuss how even beginner students can participate in our short-courses; this is possible thanks to a careful choice of development environment, programming language and libraries that allow the students to focus on solving the problems and not thinking about low-level details.

Engaging high school students in computer science via challenging applications

MAGGIORE, GIUSEPPE;TORSELLO, Andrea;SARTORETTO, Flavio;CORTESI, Agostino
2011-01-01

Abstract

In this paper we describe a general framework for building short-courses designed to engage student while presenting a sub-field of computer science. We also describe two of these short-courses centered around computer graphics and physical simulations. We will discuss how even beginner students can participate in our short-courses; this is possible thanks to a careful choice of development environment, programming language and libraries that allow the students to focus on solving the problems and not thinking about low-level details.
2011
Proceedings of the 2011 ACM Conference on Information Technology Education
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/23557
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