Drawing from the principles of Universal Design for Learning (UDL) and Instructional Design (ID), this chapter presents empirically grounded guidelines for faculty development in Virtual Reality (VR) integration for inclusive language education. Based on a four-month mixed-methods study with 30 language educators at the Digital Innovation and Learning Lab (DIALL), University of Arizona, the research examines how teachers develop competencies in using both immersive (iVR) and non-immersive VR (non-iVR) platforms for cooperative language learning. Data collected through pre- and post-training surveys, classroom observations, and focus group interviews revealed that effective VR integration requires sustained exploration of fewer platforms, structured progression from individual technical training to collaborative pedagogical design, and ongoing communities of practice beyond initial training workshops. The chapter’s primary contribution is a revised UDL framework specifically adapted for VR contexts that positions technology training as foundational to curriculum design (unlike previous models that treated it as ancillary) and explicitly incorporates communities of practice as integral to sustained implementation. Practical training protocols guide institutions in developing faculty VR competencies through experiential learning approaches, while implementation strategies address challenges related to avatar representation, cognitive load, accessibility, and the balance between in-person and virtual instruction. This consumer-focused approach to faculty development that consists in preparing educators to effectively use existing VR platforms rather than requiring them to become VR developers, offers a scalable model for building institutional capacity in technology-enhanced language pedagogy.
Building Pedagogical Capacity for Virtual Reality Integration
Ilaria Compagnoni
2026
Abstract
Drawing from the principles of Universal Design for Learning (UDL) and Instructional Design (ID), this chapter presents empirically grounded guidelines for faculty development in Virtual Reality (VR) integration for inclusive language education. Based on a four-month mixed-methods study with 30 language educators at the Digital Innovation and Learning Lab (DIALL), University of Arizona, the research examines how teachers develop competencies in using both immersive (iVR) and non-immersive VR (non-iVR) platforms for cooperative language learning. Data collected through pre- and post-training surveys, classroom observations, and focus group interviews revealed that effective VR integration requires sustained exploration of fewer platforms, structured progression from individual technical training to collaborative pedagogical design, and ongoing communities of practice beyond initial training workshops. The chapter’s primary contribution is a revised UDL framework specifically adapted for VR contexts that positions technology training as foundational to curriculum design (unlike previous models that treated it as ancillary) and explicitly incorporates communities of practice as integral to sustained implementation. Practical training protocols guide institutions in developing faculty VR competencies through experiential learning approaches, while implementation strategies address challenges related to avatar representation, cognitive load, accessibility, and the balance between in-person and virtual instruction. This consumer-focused approach to faculty development that consists in preparing educators to effectively use existing VR platforms rather than requiring them to become VR developers, offers a scalable model for building institutional capacity in technology-enhanced language pedagogy.I documenti in ARCA sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



