This paper describes a methodology for the creation of augmented reality experiences for artistic exhibitions, targeted at offering a smooth authoring path to designers with limited computer science skills. The work describes how to design a smooth and coherent experience for the visitors, in spite of the limitations of the current authoring environments, providing a cognitive and emotional impact without overwhelming the original exhibition concept. The methodology was experimented in occasion of the world-famous Biennale Art Exhibition in Venice and showed to be effective in the creation of a meaningful user experience.

Designing AR Enhanced Art Exhibitions: A Methodology and a Case Study

Pittarello, Fabio
2019-01-01

Abstract

This paper describes a methodology for the creation of augmented reality experiences for artistic exhibitions, targeted at offering a smooth authoring path to designers with limited computer science skills. The work describes how to design a smooth and coherent experience for the visitors, in spite of the limitations of the current authoring environments, providing a cognitive and emotional impact without overwhelming the original exhibition concept. The methodology was experimented in occasion of the world-famous Biennale Art Exhibition in Venice and showed to be effective in the creation of a meaningful user experience.
2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the Next Interaction
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10278/3718601
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